![]() ![]() It has a normal range of 60 feet and no long range, and on a hit, it deals psychic damage equal to 1d6 plus the ability modifier you used for the attack roll. This magic blade is a simple melee weapon with the finesse and thrown properties. Whenever you take the Attack action, you can manifest a psychic blade from your free hand and make the attack with that blade. Psychic BladesĪlso at 3rd level, You can manifest your psionic power as shimmering blades of psychic energy. All other times you use the power, you expend the die. The first time you use this power after each long rest, you don't expend the Psionic Energy die. You and the creature don't need to speak a common language to understand each other. A creature can't use this telepathy if it can't speak any languages, and a creature can end the telepathic connection at any time (no action required). To send or receive a message (no action required), you and the other creature must be within 1 mile of each other. For a number of hours equal to the number rolled, the chosen creatures can speak telepathically with you, and you can speak telepathically with them. As an action, choose one or more creatures you can see, up to a number of creatures equal to your proficiency bonus, and then roll one Psionic Energy die. You can establish telepathic communication between yourself and others - perfect for quiet infiltration. You expend the die only if the roll succeeds. When your nonpsionic training fails you, your psionic power can help: if you fail an ability check using a skill or tool with which you have proficiency, you can roll one Psionic Energy die and add the number rolled to the check, potentially turning failure into success. The powers below use your Psionic Energy dice. When you reach certain levels in this class, the size of your Psionic Energy dice increases: at 5th level (d8), 11th level (d10), and 17th level (d12). In addition, as a bonus action, you can regain one expended Psionic Energy die, but you can't do so again until you finish a short or long rest. You regain all your expended Psionic Energy dice when you finish a long rest. Some of your powers expend the Psionic Energy die they use, as specified in a power's description, and you can't use a power if it requires you to use a die when your dice are all expended. You have a number of these dice equal to twice your proficiency bonus, and they fuel various psionic powers you have, which are detailed below. This energy is represented by your Psionic Energy dice, which are each a d6. Starting at 3rd level, you harbor a wellspring of psionic energy within yourself. ![]() Source: Tasha's Cauldron of Everything Psionic Power Or you might have sought out a reclusive order of psychic adepts and spent years learning how to manifest your power. In the endless war among the gith, a githzerai is encouraged to become a Soulknife when stealth is required against the githyanki foe.Īs a Soulknife, your psionic abilities might have haunted you since you were a child, only revealing their full potential as you experienced the stress of adventure. Most governments would also be happy to employ a Soulknife as a spy.Īmid the trees of ancient forests on the Material Plane and in the Feywild, some wood elves walk the path of the Soulknife, serving as silent, lethal guardians of their woods. They find easy employment as members of thieves' guilds, though they are often mistrusted by rogues who are leery of anyone using strange mind powers to conduct their business. ![]() These rogues discover psionic power within themselves and channel it to do their roguish work. In contrast, a Soulknife strikes and infiltrates with the mind, cutting through barriers both physical and psychic. Most assassins strike with physical weapons, and many burglars and spies use thieves' tools to infiltrate secure locations. ![]()
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